
[up_sect_firsta_l85]
cost                                     = 3660
value                                    = +10

condition_shot_dec                       = -0.0001
condition_queue_shot_dec                 = -0.0001
misfire_start_prob                       = -0.0004
misfire_end_prob                         = -0.007
inv_weight                               = +0.1

[up_sect_firstc_l85]
cost                                     = 3480
value                                    = +15
crosshair_inertion                       = -0.5
PDM_disp_base                            = -0.1
PDM_disp_vel_factor                      = -0.4
PDM_disp_accel_factor                    = -0.4
inv_weight                               = +0.1

[up_sect_firste_l85]
cost                                     = 4040
value                                    = +25

condition_shot_dec                       = -0.0002
condition_queue_shot_dec                 = -0.0002
misfire_start_prob                       = -0.0018
misfire_end_prob                         = -0.02
inv_weight                               = +0.2

[up_sect_firstf_l85]
cost                                     = 4160
value                                    = +10
bullet_speed                             = +95
fire_dispersion_base                     = -0.04
inv_weight                               = +0.1

[up_sect_secona_l85]
cost                                     = 4240
value                                    = +10
fire_dispersion_base                     = -0.08

inv_weight                               = +0.1

[up_sect_seconc_l85]
cost                                     = 3980
value                                    = +15
crosshair_inertion                       = -0.5
PDM_disp_base                            = -0.1
PDM_disp_vel_factor                      = -0.4
PDM_disp_accel_factor                    = -0.4
inv_weight                               = +0.15

[up_sect_second_l85]
cost                                     = 4180
value                                    = +15

condition_shot_dec                       = -0.00012
condition_queue_shot_dec                 = -0.00012
misfire_start_prob                       = -0.001
misfire_end_prob                         = -0.013
inv_weight                               = +0.15

[up_sect_secone_l85]
cost                                     = 4260
value                                    = +25

condition_shot_dec                       = -0.0002
condition_queue_shot_dec                 = -0.0002
misfire_start_prob                       = -0.0018
misfire_end_prob                         = -0.02
inv_weight                               = +0.2

[up_sect_thirda_l85]
cost                                     = 4980
value                                    = +10
bullet_speed                             = +95
fire_dispersion_base                     = -0.04
inv_weight                               = +0.15

[up_sect_thirdc_l85]
cost                                     = 8120
value                                    = -20
cam_dispersion                           = -0.152
cam_dispersion_inc                       = 0.0 ;-0.144
cam_step_angle_horz                      = -0.33 
zoom_cam_dispersion                      = -0.132
zoom_cam_dispersion_inc                  = 0.0 ; -0.124
zoom_cam_step_angle_horz                 = -0.3
inv_weight                               = +0.2

[up_sect_thirde_l85]
cost                                     = 5360
value                                    = +10
bullet_speed                             = +95
fire_dispersion_base                     = -0.04
inv_weight                               = +0.15

[up_sect_thirdf_l85]
cost                                     = 4860
value                                    = +30
fire_dispersion_base                     = -0.08

inv_weight                               = +0.05

[up_sect_fourta_l85]
cost		      		= 1500

scope_zoom_factor       = -55


[up_sect_fourtc_l85]
cost								= 7000
scope_dynamic_zoom					= on

[up_sect_fourtf_l85]

cost		      		= 10000
scope_alive_detector = scope_detector

[up_sect_fiftha_l85]
cost                                     = 1560
silencer_status                          = 2
silencer_name                            = wpn_addon_silencer
silencer_x                               = 212
silencer_y                               = 14
snd_silncer_shot                         = weapons\l85\l85_shot_sil
inv_weight                               = +0.02

[up_sect_fifthc_l85]
cost                                     = 4780
value                                    = "5.45x39"
ammo_class                               = ammo_5.45x39_fmj, ammo_5.45x39_ap
condition_shot_dec                       = +0.0001
condition_queue_shot_dec                 = +0.0001
misfire_start_prob                       = 0.0005
misfire_end_prob                         = 0.005


;----------------------------------------------------------------------------------------------------------------------
[up_firsta_l85]
scheme_index                             = 0, 0
known                                    = 1
effects                                  = up_gr_firstcd_l85
section                                  = up_sect_firsta_l85
property                                 = prop_reliability
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = on_weapon_upgrade_something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_stk_a2_name
description                              = st_up_stk_a2_descr
icon                                     = ui_inGame2_upgrade_IL86_1


[up_firstc_l85]
scheme_index                             = 1, 0
known                                    = 1
effects                                  = up_gr_firstef_l85
section                                  = up_sect_firstc_l85
property                                 = prop_inertion

precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_stk_b2_name
description                              = st_up_stk_b2_descr
icon                                     = ui_inGame2_upgrade_IL86_2

[up_firste_l85]
scheme_index                             = 2, 0
known                                    = 1
effects                                  =
section                                  = up_sect_firste_l85
property                                 = prop_reliability
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_stk_c1_name
description                              = st_up_stk_c1_descr
icon                                     = ui_inGame2_upgrade_IL86_3

[up_firstf_l85]
scheme_index                             = 2, 1
known                                    = 1
effects                                  =
section                                  = up_sect_firstf_l85
property                                 = prop_bullet_speed

precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_stk_c2_name
description                              = st_up_stk_c2_descr
icon                                     = ui_inGame2_upgrade_IL86_4

[up_secona_l85]
scheme_index                             = 0, 1
known                                    = 1
effects                                  = up_gr_seconcd_l85
section                                  = up_sect_secona_l85
property                                 = prop_dispersion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_usm_a2_name
description                              = st_up_usm_a2_descr
icon                                     = ui_inGame2_upgrade_IL86_5

[up_seconc_l85]
scheme_index                             = 1, 1
known                                    = 1
effects                                  = up_gr_seconef_l85
section                                  = up_sect_seconc_l85
property                                 = prop_inertion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_usm_b3_name
description                              = st_up_usm_b3_descr
icon                                     = ui_inGame2_upgrade_IL86_6

[up_second_l85]
scheme_index                             = 1, 2
known                                    = 1
effects                                  = up_gr_seconef_l85
section                                  = up_sect_second_l85
property                                 = prop_reliability
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_usm_b1_name
description                              = st_up_usm_b1_descr
icon                                     = ui_inGame2_upgrade_IL86_7

[up_secone_l85]
scheme_index                             = 2, 2
known                                    = 1
effects                                  =
section                                  = up_sect_secone_l85
property                                 = prop_reliability
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here_h
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_usm_c1_name
description                              = st_up_usm_c1_descr
icon                                     = ui_inGame2_upgrade_IL86_8

[up_thirda_l85]
scheme_index                             = 0, 2
known                                    = 1
effects                                  = up_gr_thirdcd_l85
section                                  = up_sect_thirda_l85
property                                 = prop_bullet_speed
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_bar_a1_name
description                              = st_up_bar_a1_descr
icon                                     = ui_inGame2_upgrade_IL86_9

[up_thirdc_l85]
scheme_index                             = 1, 3
known                                    = 1
effects                                  = up_gr_thirdef_l85
section                                  = up_sect_thirdc_l85
property                                 = prop_recoil
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_bar_b1_name
description                              = st_up_bar_b1_descr
icon                                     = ui_inGame2_upgrade_IL86_10


[up_thirde_l85]
scheme_index                             = 2, 3
known                                    = 1
effects                                  =
section                                  = up_sect_thirde_l85
property                                 = prop_bullet_speed
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_bar_c1_name
description                              = st_up_bar_c1_descr
icon                                     = ui_inGame2_upgrade_IL86_11

[up_thirdf_l85]
scheme_index                             = 2, 4
known                                    = 1
effects                                  =
section                                  = up_sect_thirdf_l85
property                                 = prop_dispersion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_bar_c3_name
description                              = st_up_bar_c3_descr
icon                                     = ui_inGame2_upgrade_IL86_12

[up_fourta_l85]
scheme_index            = 0, 3
known                   = 1
effects                 = up_gr_fourtcd_l85
section                 = up_sect_fourta_l85
property                = prop_scope_8x

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = str_up_integrated_scope_8x
description             = str_up_integrated_scope_8x_descr
icon                    = ui_inGame2_upgrade_l85_8x					;weapon specific


[up_fourtc_l85]
scheme_index            = 1, 5
known                   = 1
effects                 = up_gr_fourtef_l85
section                 = up_sect_fourtc_l85
property                = prop_scope

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_opt_c3_name
description             = st_up_opt_c3_descr
icon                    = ui_inGame2_upgrade_l85_variable_zoom 		;weapon specific

[up_fourte_l85]
scheme_index            = 2, 6
known                   = 1
effects                 =
section                 = up_sect_fourtf_l85
property                = prop_autolockscope 

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_opt_c1_name
description             = st_up_opt_c1_descr
icon                    = ui_inGame2_upgrade_l85_hax				;weapon specific


[up_fiftha_l85]
scheme_index                             = 0, 4
known                                    = 1
effects                                  = up_gr_fifthcd_l85
section                                  = up_sect_fiftha_l85
property                                 = prop_silencer
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_add_a1_name
description                              = st_up_add_a1_descr
icon                                     = ui_inGame2_upgrade_IL86_16


[up_fifthc_l85]
scheme_index                             = 1, 5
known                                    = 1
effects                                  =
section                                  = up_sect_fifthc_l85
property                                 = prop_calibre
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_add_b1_name
description                              = st_up_add_b1_descr
icon                                     = ui_inGame2_upgrade_IL86_17



;----------------------------------------------------------------------------------------------------------------------
[up_gr_firstab_l85]
elements                                 = up_firsta_l85

[up_gr_firstcd_l85]
elements                                 = up_firstc_l85

[up_gr_firstef_l85]
elements                                 = up_firste_l85, up_firstf_l85

[up_gr_seconab_l85]
elements                                 = up_secona_l85

[up_gr_seconcd_l85]
elements                                 = up_seconc_l85, up_second_l85

[up_gr_seconef_l85]
elements                                 = up_secone_l85

[up_gr_thirdab_l85]
elements                                 = up_thirda_l85

[up_gr_thirdcd_l85]
elements                                 = up_thirdc_l85

[up_gr_thirdef_l85]
elements                                 = up_thirde_l85, up_thirdf_l85

[up_gr_fourtab_l85]
elements                                 = up_fourta_l85

[up_gr_fourtcd_l85]
elements                                 = up_fourtc_l85

[up_gr_fourtef_l85]
elements                                 = up_fourte_l85

[up_gr_fifthab_l85]
elements                                 = up_fiftha_l85

[up_gr_fifthcd_l85]
elements                                 = up_fifthc_l85
