[up_sect_firsta_l85] cost = 3660 value = +10 condition_shot_dec = -0.0001 condition_queue_shot_dec = -0.0001 misfire_start_prob = -0.0004 misfire_end_prob = -0.007 inv_weight = +0.1 [up_sect_firstc_l85] cost = 3480 value = +15 crosshair_inertion = -0.5 PDM_disp_base = -0.1 PDM_disp_vel_factor = -0.4 PDM_disp_accel_factor = -0.4 inv_weight = +0.1 [up_sect_firste_l85] cost = 4040 value = +25 condition_shot_dec = -0.0002 condition_queue_shot_dec = -0.0002 misfire_start_prob = -0.0018 misfire_end_prob = -0.02 inv_weight = +0.2 [up_sect_firstf_l85] cost = 4160 value = +10 bullet_speed = +95 fire_dispersion_base = -0.04 inv_weight = +0.1 [up_sect_secona_l85] cost = 4240 value = +10 fire_dispersion_base = -0.08 inv_weight = +0.1 [up_sect_seconc_l85] cost = 3980 value = +15 crosshair_inertion = -0.5 PDM_disp_base = -0.1 PDM_disp_vel_factor = -0.4 PDM_disp_accel_factor = -0.4 inv_weight = +0.15 [up_sect_second_l85] cost = 4180 value = +15 condition_shot_dec = -0.00012 condition_queue_shot_dec = -0.00012 misfire_start_prob = -0.001 misfire_end_prob = -0.013 inv_weight = +0.15 [up_sect_secone_l85] cost = 4260 value = +25 condition_shot_dec = -0.0002 condition_queue_shot_dec = -0.0002 misfire_start_prob = -0.0018 misfire_end_prob = -0.02 inv_weight = +0.2 [up_sect_thirda_l85] cost = 4980 value = +10 bullet_speed = +95 fire_dispersion_base = -0.04 inv_weight = +0.15 [up_sect_thirdc_l85] cost = 8120 value = -20 cam_dispersion = -0.152 cam_dispersion_inc = 0.0 ;-0.144 cam_step_angle_horz = -0.33 zoom_cam_dispersion = -0.132 zoom_cam_dispersion_inc = 0.0 ; -0.124 zoom_cam_step_angle_horz = -0.3 inv_weight = +0.2 [up_sect_thirde_l85] cost = 5360 value = +10 bullet_speed = +95 fire_dispersion_base = -0.04 inv_weight = +0.15 [up_sect_thirdf_l85] cost = 4860 value = +30 fire_dispersion_base = -0.08 inv_weight = +0.05 [up_sect_fourta_l85] cost = 1500 scope_zoom_factor = -55 [up_sect_fourtc_l85] cost = 7000 scope_dynamic_zoom = on [up_sect_fourtf_l85] cost = 10000 scope_alive_detector = scope_detector [up_sect_fiftha_l85] cost = 1560 silencer_status = 2 silencer_name = wpn_addon_silencer silencer_x = 212 silencer_y = 14 snd_silncer_shot = weapons\l85\l85_shot_sil inv_weight = +0.02 [up_sect_fifthc_l85] cost = 4780 value = "5.45x39" ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_ap condition_shot_dec = +0.0001 condition_queue_shot_dec = +0.0001 misfire_start_prob = 0.0005 misfire_end_prob = 0.005 ;---------------------------------------------------------------------------------------------------------------------- [up_firsta_l85] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_l85 section = up_sect_firsta_l85 property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stk_a2_name description = st_up_stk_a2_descr icon = ui_inGame2_upgrade_IL86_1 [up_firstc_l85] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_l85 section = up_sect_firstc_l85 property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stk_b2_name description = st_up_stk_b2_descr icon = ui_inGame2_upgrade_IL86_2 [up_firste_l85] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_l85 property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stk_c1_name description = st_up_stk_c1_descr icon = ui_inGame2_upgrade_IL86_3 [up_firstf_l85] scheme_index = 2, 1 known = 1 effects = section = up_sect_firstf_l85 property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stk_c2_name description = st_up_stk_c2_descr icon = ui_inGame2_upgrade_IL86_4 [up_secona_l85] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_l85 section = up_sect_secona_l85 property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_usm_a2_name description = st_up_usm_a2_descr icon = ui_inGame2_upgrade_IL86_5 [up_seconc_l85] scheme_index = 1, 1 known = 1 effects = up_gr_seconef_l85 section = up_sect_seconc_l85 property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_usm_b3_name description = st_up_usm_b3_descr icon = ui_inGame2_upgrade_IL86_6 [up_second_l85] scheme_index = 1, 2 known = 1 effects = up_gr_seconef_l85 section = up_sect_second_l85 property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_usm_b1_name description = st_up_usm_b1_descr icon = ui_inGame2_upgrade_IL86_7 [up_secone_l85] scheme_index = 2, 2 known = 1 effects = section = up_sect_secone_l85 property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here_h prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_usm_c1_name description = st_up_usm_c1_descr icon = ui_inGame2_upgrade_IL86_8 [up_thirda_l85] scheme_index = 0, 2 known = 1 effects = up_gr_thirdcd_l85 section = up_sect_thirda_l85 property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_bar_a1_name description = st_up_bar_a1_descr icon = ui_inGame2_upgrade_IL86_9 [up_thirdc_l85] scheme_index = 1, 3 known = 1 effects = up_gr_thirdef_l85 section = up_sect_thirdc_l85 property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_bar_b1_name description = st_up_bar_b1_descr icon = ui_inGame2_upgrade_IL86_10 [up_thirde_l85] scheme_index = 2, 3 known = 1 effects = section = up_sect_thirde_l85 property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_bar_c1_name description = st_up_bar_c1_descr icon = ui_inGame2_upgrade_IL86_11 [up_thirdf_l85] scheme_index = 2, 4 known = 1 effects = section = up_sect_thirdf_l85 property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_bar_c3_name description = st_up_bar_c3_descr icon = ui_inGame2_upgrade_IL86_12 [up_fourta_l85] scheme_index = 0, 3 known = 1 effects = up_gr_fourtcd_l85 section = up_sect_fourta_l85 property = prop_scope_8x precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = str_up_integrated_scope_8x description = str_up_integrated_scope_8x_descr icon = ui_inGame2_upgrade_l85_8x ;weapon specific [up_fourtc_l85] scheme_index = 1, 5 known = 1 effects = up_gr_fourtef_l85 section = up_sect_fourtc_l85 property = prop_scope precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_opt_c3_name description = st_up_opt_c3_descr icon = ui_inGame2_upgrade_l85_variable_zoom ;weapon specific [up_fourte_l85] scheme_index = 2, 6 known = 1 effects = section = up_sect_fourtf_l85 property = prop_autolockscope precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_opt_c1_name description = st_up_opt_c1_descr icon = ui_inGame2_upgrade_l85_hax ;weapon specific [up_fiftha_l85] scheme_index = 0, 4 known = 1 effects = up_gr_fifthcd_l85 section = up_sect_fiftha_l85 property = prop_silencer precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_add_a1_name description = st_up_add_a1_descr icon = ui_inGame2_upgrade_IL86_16 [up_fifthc_l85] scheme_index = 1, 5 known = 1 effects = section = up_sect_fifthc_l85 property = prop_calibre precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_add_b1_name description = st_up_add_b1_descr icon = ui_inGame2_upgrade_IL86_17 ;---------------------------------------------------------------------------------------------------------------------- [up_gr_firstab_l85] elements = up_firsta_l85 [up_gr_firstcd_l85] elements = up_firstc_l85 [up_gr_firstef_l85] elements = up_firste_l85, up_firstf_l85 [up_gr_seconab_l85] elements = up_secona_l85 [up_gr_seconcd_l85] elements = up_seconc_l85, up_second_l85 [up_gr_seconef_l85] elements = up_secone_l85 [up_gr_thirdab_l85] elements = up_thirda_l85 [up_gr_thirdcd_l85] elements = up_thirdc_l85 [up_gr_thirdef_l85] elements = up_thirde_l85, up_thirdf_l85 [up_gr_fourtab_l85] elements = up_fourta_l85 [up_gr_fourtcd_l85] elements = up_fourtc_l85 [up_gr_fourtef_l85] elements = up_fourte_l85 [up_gr_fifthab_l85] elements = up_fiftha_l85 [up_gr_fifthcd_l85] elements = up_fifthc_l85